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Post by plastic finn on Feb 20, 2023 23:08:33 GMT 2
Nyppaukkuu! Nimittäin pakkanen. Turnaus: Rime of the Frostmaiden sealed Paikka: Icewind Dale Suojelija: Auril Aika: la 18.3. klo 13 Sallitut kartat: Evermelt, Flooded Ruins, Frostfell Rift, Hailstorm Tower, Market Square ja Temple of the UnseeingKolmesta RotF -paketista tulee 12 figua. Niistä saapi hyvin tehtyä 200-8 sotajoukon. Tässä setissä on paljon halpiksia, joten saatamme nähdä enemmän aktivaatioita. Warbandia tehdessä sitten voi valita karttansa. Minulta saa lainaksi, jollei itsellä ole. Pelien alussa normaalit karttaheitot. Ensimmäinen kierros taas 1,5h, siitä eteenpäin tunnin kiepit. Veikkaan, että kolme kierrosta pelataan. Tilattujen pakettien (16 kpl) varaukset: 3 PL, 3 JS, 3 KA, 2 SS, 1 AKOstettujen pakettien vaihtoehtona ilmaiset, normaaleja imitoivat lainapaketit, joita valmistelen reilun määrän. Tulostathan mukaasi sarjan kortit! Lopulliset ilmestyvät lähiaikoina. Jos pohjalukeminen huvittaa, täällä Icewind Dale (Forgotten Realms wiki) ja täällä Frostmaiden itte Tervetuloa! A.
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Post by plastic finn on Feb 22, 2023 20:13:18 GMT 2
Frostfell RiftHailstorm TowerMarket Square
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Post by plastic finn on Feb 22, 2023 20:20:16 GMT 2
Temple of the Unseeing EvermeltFlooded Ruins
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Post by plastic finn on Mar 6, 2023 11:12:41 GMT 2
Turnauksessa potentiaalisesti esiintyviin maastotyyppeihin liittyvät säännöt kertauksena ja tarvittaessa referenssiksi:
Clear: normaali
Difficult: +1 MP (movement point pintaliikkeessä [= ei flight, phasing, burrow]) Other Rules: A power that creates a square of “difficult terrain” creates this core terrain type (and not a non-core terrain type that’s also difficult terrain).
(Flooded Ruins) River: +1 MP (also difficult terrain) Other Rules: Aquatic: Creatures with the Aquatic keyword ignore the additional MP cost to enter River terrain.
(Evermelt, Market Square, Temple of the Unseeing) Statue: +2 MP Accessibility: Transit Other Rules: Cover: Statue terrain provides cover. Lines traced to check for cover that cross a square of statue terrain are considered blocked.
Wall: Description: Wall terrain creates solid barriers that prevent movement, attacks, and sight. Accessibility: Blocking: Surface movement, flight, forced movement Transit: Burrow, Phasing power. +MP (surface): --- LoS/LoE: Blocks LoS/LoE: Any line traced to determine LoS/LoE that enters a square of wall terrain is blocked. Other Rules: Cover: Lines traced to check for cover that enter a square of wall terrain are blocked. Moving Past One Hard Wall Corner (+1 MP): Though creatures may move diagonally past most types of terrain without penalty, moving diagonally past a right-angle corner of wall terrain (a.k.a. a “hard wall corner” as shown at the top of the image) is possible but imposes an additional cost of +1 MP for creatures moving with regular surface movement or flight. This is not a cost to enter the new square, but a penalty for moving diagonally past the wall. Therefore, it stacks with additional terrain costs to enter the new square, if any. Moving Past Cut Wall Corners (no MP penalty): Some walls have beveled corners. No extra MP are required to move past such a cut corner. Diagonally Intersecting Wall Squares: It is not possible to move through the intersecting corners of diagonally adjacent wall squares with surface movement, flight or forced movement. Exception: a creature with Phasing may move through or transit the intersection between wall squares with regular movement or flight.
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(Evermelt, Market Square) Forest / Market Stall: +1 MP (also difficult terrain) Description: This terrain is an obstacle to surface movement, and may provide cover or total concealment to creatures within. Forest terrain represents groves of trees or jungles, while market stall terrain represents merchant stands or kiosks. Forest is marked with a pine tree icon, and market stall is marked with a market stall icon. Accessibility: Unrestricted LoS: Line of sight may cross one boundary (gridline) of a square containing forest or market stall terrain, but ends before crossing a second gridline in the same square. Other Rules: Cover: A square containing forest/market stall terrain provides cover vs. ranged attacks to a creature that occupies it. Big creatures have cover only for the squares in their space that occupy Forest terrain. Market Stall vs. Forest: Market stall terrain uses the rules as forest terrain, but does not trigger powers triggered by Forest Terrain, and vice-versa.
(Evermelt, Temple of the Unseeing) Smoke: LoS: For LoS, smoke terrain treats adjacent and nonadjacent situations differently: Adjacent: A creature adjacent to a square of smoke terrain can trace line of sight into that smoke square. A creature in a smoke terrain square can trace line of sight into adjacent squares. Nonadjacent: Creatures nonadjacent to a square of smoke terrain may not see into it. Creatures in smoke terrain may not trace LoS from one of their squares in smoke terrain to a nonadjacent square.
(Hailstorm Tower) Sacred Circle: Other Rules: +2 Attack Bonus: A creature that makes an attack while occupying Sacred Circle terrain gains +2 attack.
(Flooded Ruins) Teleporter: Other Rules: Teleportation: A creature occupying teleporter terrain may use the following power: Teleportation: Immediate action, on its turn only: Choose one effect: Teleporter Switch: Place this creature on the nearest unoccupied Teleporter terrain, ignoring all terrain to determine ‘nearest’. Teleport: Teleport 10.
(fire: Evermelt) Damaging (fire, cold etc.): Other Rules: 5 Damage (entering, start of turn): A square of damaging terrain causes 5 HP of [type] damage to creatures each time they move into, or begin a turn in, that square. Types of damaging terrain include acid (caustic), cold, poison, necrotic, lightning, thunder, fire, and radiant. Example of Damaging terrain: Fire Terrain: A square of fire terrain deals 5 fire damage to creatures each time they move into, or start their turn occupying, a fire terrain square.
(Frostfell Rift, Temple of the Unseeing) Pit: (liike vain lentäen yli) Unrestricted: Forced movement can move any creature that occupies non-pit terrain into pit terrain adjacent to non-wall, non-pit terrain. Other Rules: Cover: Any targeted square of a creature’s space that is in pit terrain has cover vs. an attack if LoE for that attack crosses at least one square of non-pit terrain. Dangling: Except if transiting, any creature has the Dangling state while in pit terrain: Is Dazed-like: Has all the limitations of a Dazed creature, even if it is Immune to Dazed. Takes 5 Damage when it enters pit terrain. Takes 5 Damage at the start of each of its turns. Is immediately destroyed if it is also Helpless.
(Frostfell Rift) Slippery: Other Rules: Targets Pushed: A creature occupying Slippery terrain that is damaged by a [m] attack is pushed 1 by the attacker.
(Temple of the Unseeing) Unseeing's Blessing: A creature has +2 AC and +2 to saving throws while occupying Unseeing’s Blessing terrain.
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Post by plastic finn on Mar 20, 2023 12:27:06 GMT 2
Kiitos osanottajille seurasta ja hyvistä peleistä! Lyön tänne Discord -rapsani:
We had a fun three rounds of Rime of the Frostmaiden sealed play. Most of the matches were tight and all got played to the conclusion within the 1-hour limit. Seppo repeated as the champion – CONGRATULATIONS! 😊 Winter’s Womb was the MVP, at least in the game I played against him.
On my own part, with the pull I got and seeing what the field was, I was a bit surprised to win any games. I did need a couple of fortunate rolls to achieve that. Lost to Seppo 200-145 to start, then won Kaitsu 222-124 and Pete 202-185. Duergar Stone Guard and Flind Trapper seemed to be the most-liked cards. Overall the set contributed to interesting play. Four out of six pulled an owlbear and three of us played it – lots of hugs. I liked Human Trapper as well, with decent ranged and the traps available. We saw a lot of Trapline and Demonic Glyph items. Did not end up working for me though, I failed to roll anything over 5 on them most of the time.
We finished the day with a 3 vs. 3 match. Hailstorm Tower and Market Square combined for a good map for that. Thanks, everyone!
1: Seppo (Frostfell Rift) 3 – 0 Winter’s Womb 95 Frost Giant Skeleton 45 Snowy Owlbear 36 Chwinga with Icicle Staff 8 (x2 16) Chwinga with Snowball 8
2: Antti (Temple of the Unseeing) 2 – 1 Flind Trapper 51 Mammoth 47 Killer Whale 36 Snowy Owlbear 36 Human Trapper 24 Arctic Fox 3 Snow Goblin 3
3: Jukka (Flooded Ruins) 2 – 1 Oyaminartok the Goliath Werebear 51 Avarice 46 Night Hag – FROSTMAIDEN 39 Duergar Stone Guard 38 Gnoll Hunter 14 Mountai Goat 4 Arctic Fox 3 Knucklehead Trout 3
4: Kaitsu (Evermelt) 1 – 2 Frost Giant 91 Duergar Stone Guard 38 Snowy Owlbear 36 Gnoll Hunter 14 Human Hunter 9 Yeti Tyke 7 Snow Goblin 3
5. Marko (Market Square?) 1 – 2 Frost Salamander 73 Cold Crone 65 Orog Ranger 29 Crag Cat 17 Chwinga with Snowball 8 Sled Dog 4 Arctic Fox 3 (he unfortunately noticed the Cold Crone's cost-lowering ability too late)
6. Pete (Flooded Ruins) 0 – 3 Flind Trapper 51 Oyaminartok the Goliath Werebear 51 Tekeli-Li 45 Duergar Mind Master 17 Goliath Barbarian – FROSTMAIDEN 16 Gnome Squidling 9 Chwinga with Snowball 8 Knucklehead Trout 3
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